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In the late 1970s moviegoers were thrilled by the words "You'll believe a man can fly!," which introduced actor Christopher Reeve as the silver screen's charming new Man of Steel. These adventures are set in a world where superheroes are strange, thrilling, and romantic.
These stories, written by comics veteran Robert Venditti (Hawkman, Green Lantern, Justice League) with crisply drawn art by Wilfredo Torres, feature colorful villains like Brainiac and Lex Luthor, as well as the heroism of Superman and the determined grit of reporter Lois Lane.
Collects the first 12 chapters of the Superman '78 digital comics series.
Role-playing game historian Ben Riggs unveils the secret history of TSR― the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival.
Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show!
But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom―only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering.
Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard.
As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world.
Stranger Things: The Official Coloring Book
From Hawkins to the Upside Down, explore the strange and spooky world of Stranger Things with this first-ever, official Netflix coloring book. Color in the Creel House, Steve and Robin serving up ice cream at Scoops Ahoy, or the terrifying Demogorgon in full attack mode.
Featuring 76 original illustrations and thick paper, this coloring book is the perfect way to relive the greatest moments from this hugely popular show.
Agent Josephine: American Beauty, French Hero, British Spy
Prior to World War II, Josephine Baker was a music-hall diva renowned for her singing and dancing, her beauty and sexuality; she was the highest-paid female performer in Europe. When the Nazis seized her adopted city, Paris, she was banned from the stage, along with all “negroes and Jews.” Yet instead of returning to America, she vowed to stay and to fight the Nazi evil. Overnight, she went from performer to Resistance spy.
In Agent Josephine, bestselling author Damien Lewis uncovers this little-known history of the famous singer’s life. During the war years, as a member of the French Nurse paratroopers—a cover for her spying work—Baker participated in numerous clandestine activities and emerged as a formidable spy. In turn, she was a hero of the three countries in whose name she served—the US, France, and Britain.
Drawing on a plethora of new historical material and rigorous research, including previously undisclosed letters and journals, Lewis upends the conventional story of Josephine Baker, explaining why she fully deserves her unique place in the French Panthéon.
Elvis - The Legend: The Authorized Book from the Official Graceland Archive
This book tells the personal story of Elvis and his relationships with those near and dear to him and contains more than 150 colour and black and white photographs from the Graceland archives, accompanied by insightful text from an author with a proven Elvis track record.
To take you closer than ever before to the King, 30 items of rare memorabilia are carefully reproduced on the page, including personal letters, receipts, telegrams, publicity material and other fascinating items which provide new insight into the life of a legend.
There are photographs of Elvis himself, Elvis with friends and family, and all manner of personal artifacts, including guitars, jewelry, clothing, vehicles and more.
It was from that studio—Don’s studio—that came such award-winning, generation-defining films as The Secret of NIMH, An American Tail, The Land Before Time, All Dogs Go to Heaven, Anastasia, and the video game Dragon’s Lair.
Now, after more than half a century in the movie business, Don is ready to tell the story of his life. How his passions for artistry, integrity, and his Mormon faith shaped him into the beloved icon whose creativity, entrepreneurship, and deeply-held beliefs entertained, enthralled, and inspired millions across the globe.
Exclusive original art makes this book perfect for fans, cineasts, and anyone looking “somewhere out there” for inspiration and motivation.
Soon after the birth of Mickey Mouse, one animator raised the Disney Studio far beyond Walt’s expectations. That animator also led a union war that almost destroyed it. Art Babbitt animated for the Disney studio throughout the 1930s and through 1941, years in which he and Walt were jointly driven to elevate animation as an art form, up through Snow White, Pinocchio, and Fantasia.
But as America prepared for World War II, labor unions spread across Hollywood. Disney fought the unions while Babbitt embraced them. Soon, angry Disney cartoon characters graced picket signs as hundreds of animation artists went out on strike. Adding fuel to the fire was Willie Bioff, one of Al Capone’s wiseguys who was seizing control of Hollywood workers and vied for the animators’ union.
Using never-before-seen research from previously lost records, including conversation transcriptions from within the studio walls, author and historian Jake S. Friedman reveals the details behind the labor dispute that changed animation and Hollywood forever.
The stories of King Arthur and Merlin, Lancelot and Guinevere, Galahad, Gawain, Tristan and the rest of the Knights of the Roundtable, and the search for the Holy Grail have been beloved for centuries and are the inspiration of many modern fantasy novels, films, and shows. These legends began when an obscure Celtic hero named Arthur stepped on to the stage of history sometime in the sixth century, generating a host of oral tales that would be inscribed some 900 years later by Thomas Malory in his classic Morte D’Arthur (The Death of Arthur).
The Great Book of King Arthur brings these legends into the modern age, using accessible prose for contemporary readers for the first time. In addition to the stories in Morte D’Arthur, John Matthews includes many tales of Arthur and his knights either unknown to Malory or written in other languages, such as the story of Avenable, the girl brought up as a boy who becomes a famous knight; Morien, whose adventures are as fantastic and exciting as any found in Malory’s work; and a retelling of the life of Round Table favorite Gawain, from his strange birth to his upbringing among the poor to his ascension to the highest position—Emperor of Rome.
In addition, there are some of the earliest tales of Arthur, deriving from the tradition of Celtic storytelling. The epic hero is represented in such powerful stories as “The Adventures of Eagle-boy” and “The Coming of Merlin,” which is based on the early medieval text Vita Merlini and tells a completely new version of the great enchanter’s story.
The Great Book of King Arthur includes 15 full-color paintings and 25 pencil drawings.
Founded in 1960 by surfer, artist, and filmmaker John Severson, Surfer was the longest continuously published surf magazine, referred to as “the bible of the sport.” Surfer was firmly established as the sport’s leading voice, serving as a template for a small but growing number of surf magazines around the world. Featuring a mix of travel articles, contest reporting, surf spot profiles, big wave pictorials, and surfer interviews, Surfer worked with the world’s best photographers, writers, and graphic designers. This voluminous anthology features the most time-less, inspirational, and historically significant covers and interior pages from the magazine’s extensive archive and depicts the chronological progression of the sport, the gear, the style, and the world’s top surfers throughout the decades, from Mickey Dora to Kelly Slater and Laird Hamilton.
This is the perfect book for those who surf or spend time in the ocean and for anyone interested in a historical reference guide to modern day surfing and its highly influential style and subculture.
With the consumerist euphoria of the fifties still going strong and the race to the moon at its height, the mood of advertising in the sixties was cheerful, optimistic, and at times, revolutionary. The decade’s ads touted perceived progress―such as tang and instant omelets - "just add water"―while striving to reinforce good old American values.
Stars like Sean Connery, Woody Allen, Salvador Dalí, and Sammy Davis Jr. endorsed everything from bourbon to handmade suits in an attempt by Madison Avenue to urge Americans to open their wallets and participate in one giant consumer binge. Social change at the end of the era brought psychedelic swirls and liberated women and minorities to a newly conscious public. Keep an eye out for some of the more surprising and controversial ads―such as Tupperware billing its storage container as a "wifesaver."
From forgotten cars, to cigarettes to food and much more, this colorful collection of print ads explores the wide, wonderful world of 60s Americana.
This incarnation of the Jungle Lord is presented in Sunday newspaper landscape format, with all-new stories penned by comics legend Roy Thomas (Conan the Barbarian, Avengers, X-Men) with stunning illustration by Thomas Grindberg, whose work stands alongside classic Tarzan illustrators such as Hal Foster, J. Allen St. John, and Frank Frazetta. No Tarzan comics collection is complete without Tarzan: The New Adventures.
USA, the Great Depression. Lester Dent and Walter Gibson are the most-prolific, widely published storytellers on earth, authors of Doc Savage and The Shadow magazines—ground-breaking pulp heroes inspiring Superman and Batman, and launching the comic book age.
Tasked with writing two Shadow novels each month, Gibson uses a battery of typewriters, resting bloodied fingertips between books as he pounds out 1,680,000 words a year. Attempting a similar impossible schedule, Dent suffers an apparent nervous breakdown—beginning to see and actually interact with his Doc Savage characters, come-to-life.
In 1949, Dent pens his oddest and last-published Doc Savage novel, one in which he sends his strapping bronze adventurer into the very heart of Hell. Ten years later, Dent is dead.
Jump decades: The nearly forgotten Doc Savage and Shadow pulp novels are enjoying new life in paperback, selling millions of copies. Yet, simultaneously, people report seeing a strange, black-clad figure with coal-fire eyes around an old brownstone on Gay Street in Greenwich Village. The building in question? The very one in which Gibson penned the last of his Shadow novels in 1949. A dabbler in the occult, Gibson insists to interviewers the specter is that of The Shadow, and is a tulpa, or “living mind-projection,” spawned by his unrivaled literary output. But another, far more sinister “mind creature” is actively threatening the world, a tulpa hatched by an adolescent Lester Dent and left to lash out from earth’s fiery center.
In the tradition of Michael Chabon’s Amazing Adventures of Kavalier & Clay, and Paul Malmont’s The Chinatown Death Cloud Peril, Edgar Award-finalist Craig McDonald offers a haunting mix of history and meta-fiction centered on the very act of literary creation, but served up as 21st Century, pulp-lit adventure in which pulp fiction characters literally come to life.